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DTSTART:20141026T030000
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UID:calendar.6976.field_data.0@www.open.diag.uniroma1.it
DTSTAMP:20260407T051821Z
CREATED:20141202T010604Z
DESCRIPTION:In an interactive story\, the audience's actions have some infl
 uenceover the events that happen next\, but they rarely know the precisena
 ture of that influence. This lack of knowledge is important for manykinds 
 of stories (e.g.\, to avoid 'spoilers')\, but it puts the qualityof the ex
 perience at risk\, since a single 'wrong' action could ruinthe story's app
 eal. To help preserve the quality of each audience'sexperience\, an automa
 ted system can be used to dynamically change theeffects of the audience's 
 actions as the story unfolds. Such systems\,called 'experience managers'\,
  draw from research in ArtificialIntelligence to monitor and modify intera
 ctive experiences while theyare underway.  In this talk\, I present experi
 ence management in thecontext of stories and video games\; I introduce the
  area\, highlightexisting systems\, and conclude with a brief preview of o
 ngoing work.BioDavid Thue (davidthue@ru.is) is an Assistant Professor in t
 he Schoolof Computer Science at Reykjavik University\, where he teaches an
 dconducts research on Interactive Storytelling\, Video Game Design &Develo
 pment\, and Artificial Intelligence (AI) for games. He has beenworking in 
 the area of AI for video games for 9 years\, havingpublished several relat
 ed conference papers and three book chapters.He co-chaired the Internation
 al Conference on Interactive DigitalStorytelling in 2011 and 2014\, and cu
 rrently serves on the steeringcommittee for the annual workshop on Intelli
 gent NarrativeTechnologies.
DTSTART;TZID=Europe/Paris:20141204T120000
DTEND;TZID=Europe/Paris:20141204T120000
LAST-MODIFIED:20141203T110609Z
LOCATION:A7
SUMMARY:Interactive Storytelling in Videogames - David Thue (Reykjavik Univ
 ersity)
URL;TYPE=URI:http://www.open.diag.uniroma1.it/node/6976
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